Arcane Rebirth
3D Environment · Lighting · Level Design
Arcane Rebirth
Arcane Rebirth is a personal project I’m developing with two programmer friends. It’s a tower defense game built in Unreal Engine, and I’m in charge of everything visual concept art, environments, lighting, and level design. Even with limited time and resources, we’re creating a realistic fantasy world that feels immersive and fun to play. We’re preparing to launch it on Steam soon.
Savvygames Group
Concept Art · Environment & Character Design
Savvy Games Group
This was a previsualization project I worked on as a concept artist for Savvy Games Group. I created both environment and character concepts using Photoshop and Illustrator. The biggest challenge? Everything had to be done in just one week. Despite the tight deadline, my concept was selected to move forward into their next development phase — a huge honor and a rewarding experience.
Arcane Rebirth
Art Direction · Environment · Lighting · Level Design
Gov-Nor
Gov-nor (Early Access) is a top-down, cover-based action-adventure set in the mysterious world of the Nexus. I worked as both art director and 3D environment artist, leading the visual direction and designing the game’s environments, lighting, and overall mood. I also took on project management, helping guide a small team—teaching, organizing tasks, and keeping things on track. We used Blender, Unity, ZBrush, and Photoshop to bring this world to life, and it was an amazing chance to grow both creatively and as a team leader.
The Chase
The Chase is a haunting first-person, narrative-driven survival-horror stealth game developed by RAM Studios. I contributed to the character design, helping shape the game’s eerie tone and atmosphere. I also supported the team through teaching and mentorship, guiding artists through the creative process as they brought the story and characters to life.