Arcane Rebirth

3D Environment · Lighting · Level Design

Arcane Rebirth

Arcane Rebirth is a personal project I’m developing with two programmer friends. It’s a tower defense game built in Unreal Engine, and I’m in charge of everything visual concept art, environments, lighting, and level design. Even with limited time and resources, we’re creating a realistic fantasy world that feels immersive and fun to play. We’re preparing to launch it on Steam soon.

tarapictures.com

Savvygames Group

Concept Art · Environment & Character Design

Savvy Games Group

This was a previsualization project I worked on as a concept artist for Savvy Games Group. I created both environment and character concepts using Photoshop and Illustrator. The biggest challenge? Everything had to be done in just one week. Despite the tight deadline, my concept was selected to move forward into their next development phase — a huge honor and a rewarding experience.

Arcane Rebirth

Art Direction · Environment  · Lighting · Level Design

Gov-Nor


Gov-nor
(Early Access) is a top-down, cover-based action-adventure set in the mysterious world of the Nexus. I worked as both art director and 3D environment artist, leading the visual direction and designing the game’s environments, lighting, and overall mood. I also took on project management, helping guide a small team—teaching, organizing tasks, and keeping things on track. We used Blender, Unity, ZBrush, and Photoshop to bring this world to life, and it was an amazing chance to grow both creatively and as a team leader.

The Chase

Character Design · Mentorship

The Chase

The Chase is a haunting first-person, narrative-driven survival-horror stealth game developed by RAM Studios. I contributed to the character design, helping shape the game’s eerie tone and atmosphere. I also supported the team through teaching and mentorship, guiding artists through the creative process as they brought the story and characters to life.

Scroll to Top